3/24/2023 0 Comments Mxgp 2020 patch notes![]() If you experience any issues, let us know by submitting a bug report.Let me first make clear that my motivation/intent is to try and duplicate the tracks we see the guys race. We will continue to release patches as issues are identified and resolved. ![]() Introduced a small optimisation to terrain rendering.įixed an issue that could cause the game to crash when transferring items to/from other players on Xbox.įixed a crash that could occur when predatory creatures bite something.įixed a rare crash that could be caused when entering the galaxy map with a large number of active missions.įixed a crash that could occur when landing on a derelict freighter in multiplayer.įixed a rare crash that could occur on projectile impacts.įixed a crash that could occur when scanning.įixed a crash that could occur when using weapons with non-standard muzzle flash colours.įixed a number of memory-related crashes.įixed a rare crash that could occur when getting in the starship. Introduced a performance optimisation related to moving foliage. Increased the quicksilver reward given for completing the daily mission at the Nexus.Īdded an option on all platforms that allows players to customise the strength of pad rumble.Īdded an option on PlayStation 5 that allows players to customise the strength of the trigger feedback.įixed an issue that could cause some lighting scenarios to be overly bright on next-gen consoles.įixed an issue that could caused random gaps to appear in the terrain on startup, and reduced the frequency of blocky and mismatched terrain textures generally.įixed an issue that could cause some planetary props to be invisible until looked at directly.įixed an issue that caused inconsistencies in the numbering when viewing customisation options.įixed an issue that could cause part of the tutorial to occur on an inappropriate planet.įixed an issue that could cause base parts to hover when constructed atop of decals.Ĭritical markers (such as the ship and any active missions) are not faded with distance when viewed in the Analysis Visor.įixed an issue that could cause some photography missions to fail to recognise when players were on the correct planet.įixed an issue that could cause camera shake to persist after warping.įixed an issue that caused fireworks not to detonate correctly.įixed a rare issue that could prevent the tutorial from working correctly if players started on volcanic biomes.įixed a number of issues with overly-loud base props.įixed a number of issues with photo mode on PlayStation 5.įixed a number of text and display issues with PlayStation 5 activities.įixed an issue that could occasionally cause incorrect differences in rock distribution between Ultra and other planetary quality settings.įixed an issue that caused the atmosphere on some weird planets to be overly dusty.įixed an issue affecting the placement of props on the terrain. Patch Notesįixed an issue that could cause shared bases to fail to download correctly for other players.įixed an issue that caused some NPC starships to appear overly large while playing in multiplayer. These fixes have been combined into patch 3.13, which will be live on PS5, Xbox Series X/S and Xbox One today. ![]() We are listening closely to your feedback, and have identified and resolved a number of issues. Hello everyone, Thank you to everyone playing the Next Generation Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting. ![]()
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